I initially was ding textures that were more "artistic" in my tutor's words. Tim wanted me to do something more mathematical and rigorous. that is how i came up with the above textures. They all deal with differing degrees of opacity; often beginning close to, or at 1 and becoming more transparent from there. I particularly enjoyed the use of concentric circles and point-rule patterns.
I implanted these new texture into my Crysis level:
I used a dark texture for around Freud's workspace indicating privacy and deep internal contemplation. My ElectroLiquid Aggregation deals with freuds internal focus:
notice how the dark texture is complimented by the alcove formed by the rectangles and also the deep ravine behind. |
The front two rectangles are the lighter texture. The foreground shows the medium texture discussed below. |
I applied the medium texture to the main transit route; simply the mid range texture is an equilibrium to the two trains of thought taking place at either end. It thus serves to be a place of harmony and community for the two clients; my ElectroLiquid Aggregation does leave a space for harmony:
Another task set was to continue to develop our landscape; I had some fun with this and decided to create a volcano:
Standing on volcano looking towards studio's |
getting hot |
I thought perhaps in their spare time my clients could run a skydiving business. The catch in crysis being that as long as you hit the water first you will be fine; not needing a parachute would dramatically reduce overhead costs.
I then had to make additions to the model to assist in my ElectroLiquid Aggregation. For Newton I created another small, uninhibited deck/seat which newton could have his feet on as he contemplated his world, or simply pace along from end to end:
The very front deck was added and lightly textured to correlate with my ElectroLiquid Aggregation |
The very front deck was added and lightly textured to correlate with my ElectroLiquid Aggregation |
For Freud, i made his environment more enclosed by adding a further low wall to his alcove. I did not make the wall too high; because although they deal in elements removed from the physical world.... psychologists do have a grasp on and connection with the physical world through their internal consideration:
LEVEL LINK:
http://www.gamefront.com/files/user/christopher1990
GOOGLE WAREHOUSE:
http://sketchup.google.com/3dwarehouse/details?mid=8933e4709767035ee4205f5cca2c17f7&prevstart=0